I am a recent graduate in computer science with a background in music.
My passions are video games, music, and programming. The languages I prefer are C, assembly (especially with Flat Assembler), and Lua. I have also studied Python, JavaScript, Csound, HTML, CSS, and a bit of Rust.
A small engine for real-time audio in a 3D space made with C, Raylib, and SunVox.
A game about a space adventure and adaptive music.